[ROOT] --> small
public transformationMatrix2d ( double x = 0 . e0 , double y = 0 . e0 ) ;
public virtual ~ transformationMatrix2d ( ) ;
public bool rotate ( double x = 0 . e0 , double y = 0 . e0 ) ;
public bool move ( double x = 0 . e0 , double y = 0 . e0 ) ;
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